Showing posts with label Mabinogi. Show all posts
Showing posts with label Mabinogi. Show all posts

Saturday, 5 June 2010

The Mabinogi: BBC Wales Project

Well this blog has been a long time in the making; for those of you who don’t know, about this time last year I was approached by Gareth (wont mention any last names) from BBC Wales. Apparently an old college tutor had recommended me to him for something in the pipeline called “The Manga Mabinogi.”

The Mabinogi (or Mabinogion depending on who you’re hearing it from) are a collection of Welsh Legends and Fantasy stories written hundreds of years ago in the style of The Legend of King Arthur (he actually features in the tales). There is much written about them online, and many translations, and the BBC had decided to do their own version to post onto the BBC Wales website.

Gareth was looking for an artist to do some illustrations to accompany the tales. They wanted them to be in a very bold, almost Manga-style, to appeal to young people. After a few “audition” pieces, where I used watercolours, and then moved onto Photoshop and Manga Studio, Gareth miraculously loved my work (you will notice that I put myself down a lot in this post).

In August last year he presented me with the brief, and asked me to deliver by January.

I toyed with some designs for a few months but I ultimately ended up leaving everything till last minute. In the last few weeks I attempted to learn how to use Photoshop to the best of my abilities, having to use the pen tool to draw entirely because I did not have access to a working scanner. In the end I wound up with RSI: repetitive strain injury, in which my back and neck were severely crippled, my eyes ached from gazing at the computer screen and I developed a habit of shaking whenever I had to draw.

Interesting titbit: During the making of Toy Story 2, which was done from scratch in nine months, a number of Pixar employees developed RSI, one of which was never able to work at a computer again. Thus Pixar now have an employee protection system where they allow their workers to relax regularly with Yoga, Basketball and other activities. How’s that for employee benefits?!

Anyway, my RSI stunted me greatly and I felt like I had really let Gareth down. But, and I must point this out as important, Gareth was so, so incredibly kind about the situation, so generous and unlike anything I had thought a client was supposed to be like! He offered me an extension and asked me to take my time, even going so far as to offer to send me a printer/scanner or software to help me!

However, I declined and just took the new deadline. The second time around I was not going to mess up. I organised myself and worked my butt off. And by March this year I delivered to the BBC eleven illustrations and a title page, via Dropbox (seriously, this is the best file-transferring site around, I highly recommend it!). The guys at the BBC were very pleased and praised me highly, which really gave me a confidence boost. They asked me to draw two more images over Easter to go with some games that Cube Interactive had produced to go with the website.

It was the most nerve-wracking, exhausting project I’ve ever undertaken, but also the most rewarding. I learned so much about working in Photoshop, about my own style and how I can develop my skills. I learned so much about colour theory and combinations, and composition, which this time last year I had no clue about. I also learned how textures could be used as overlays in Photoshop to give warmth and a dreamy wash to images, and I used a lot of different textures in this project, such as parchment and stone, to give each illustration an otherworldly, book-like feel.

The style I went for is inspired by Manga, but I didn’t want it to be completely Japanese, as they are Welsh tales, so I added a pinch of realism to the character’s figures, as well as my own personal style (which frankly needs re-working so that it is more recognisable). My colour palette consisted of clichéd pastel colours, as I didn’t want anything to be too bright or colourful. The illustrations needed to retain the ancient book look, and I found that this worked well with darker colours.

As you’ll probably notice I also went very minimal on the backgrounds. I did this for two reasons: Firstly, the background, unless stated in the story, presented no extreme importance, as the stories centred mainly on the characters and their emotions/reactions. So I focused on them for more impact, and I feel that it works well, as I was able to give each illustration a “mood” by using certain colours/textures/lighting.

Secondly, I am not at all adept at drawing backgrounds. That’s rather an understatement really, as I have very little grasp of perspective and am still learning (doesn’t help that my depth perception in everyday life is slightly off). While I would have loved to do some amazing scenery, I felt it was in the best interests of my client that I not attempt something that I am extremely bad at, to save ruining the whole image.

Overall I’m pleased with the outcome, and the subsequent popularity it has afforded me among fellow artists, as it was a huge learning curve for me. Sure, it may be the only commission I ever get, but it’s still something to add to my CV!

Here are a few of my favourites from the bunch, and you can find the rest, as well as the fascinating stories, here. It is all in
Welsh, but if you don’t speak it you can still play the games and look through the gallery.


These are the two duelling dragons from Lludd and Llefelys. I based the red and the green on the Welsh flag, but also used those colours because they contrast so brilliantly. I think I’m most proud of this illustration because of its impact, and also the fact that it was the first time I’d ever designed dragons from scratch.


Not a very interesting image, but I love this one for the idea behind it. Gareth wanted a title page of sorts for the website, and I juggled between the idea of having the title look like it had been carved into stone, or having the title look like an old wax seal. Ultimately the seal looked far more cool. I went through various tutorials online about how to make one in Photoshop, but in the end I wound up making it on my own by playing about with Photoshop (it’s amazing what you learn when you’re not trying to!), and I’m pretty pleased with the outcome.


Finally, this image is the first one I completed, and what a feeling it was! Blodeuwedd is the character I “auditioned” in the beginning when I was trying to get the job, and I bonded with her so well that I had to use her in the final image. This is where she is born into the world by broom, meadowsweet and oak. One of the main reasons I like this image so much is that I got to explore the brush tool by making my own. Each flower, leaf or blade of grass is a brush mark that I was able to create in Photoshop. I also used this “make your own” brush tool in a couple of other pictures. See if you can guess which ones.

The Mabinogi are truly fascinating tales and it would be interesting to see this develop into a comic series, or books, or even a television show. They’re full of fantasy, magic, darkness – everything you want in a good story!

I hope you’ll check out the Mabinogi website, not just for my benefit, but also for those others that have put so much effort into making it a reality.

Friday, 23 April 2010

Wrexham in Bloom - Week Twelve

“Today we were given yet another project. I believe this culmination of projects and commissions is going to destroy me.” Me, three months ago.

Everyone has completed the Wrexham in Bloom brief. EVERYONE!

And I’m stuck on my own, a loser, like last year’s Critical Studies group project, for which I had no stinking group.

I thought I was doing so well this year. I have many of the projects started, unfinished, but started… but this Wrexham in Bloom brief? It’s just unnecessary hassle.

I’m on a comics course for crying out loud. We did two comics at the beginning of the year, and I really got into them, and now we’re stuck doing posters and packaging. If I wanted to do stuff like this I would’ve gone on the graphics course. But I’ve already done a graphics course in college and I didn’t enjoy it.

So anyway, where am I?

The deadline is passed and I have nothing. My theory is to just submit something, anything, for the assessments. Plus I have this blog I suppose. But seriously, this is the one brief that is really bringing me down because despite stacks of research I have no interest in it. It’s leaflets, posters, packaging about bees and batteries. It’s boring.

I mean I could make it fun, but all the fun has gone out of me this year. I’m fed up of doing posters about toys and cycling. It’s tedious.

I knew in the first year that Graphic Novels is not the right direction for me. I mean I’d like to publish one someday, but it’s a long hard process and I’m impatient. Instead I am now dedicating myself to working with Tattoos, designing them for people, as a Tattooist must work with their client in much the same way a graphic designer must work with his/hers. And with Tattoo designs, and all other client-related work I have never had a problem, because they trust me to deliver.

I didn’t come on this course to learn how to work for people. I KNOW how to work for people. BBC Wales just paid me an impressive wage for some illustrations for their Mabinogi website, and I’ve been working with them successfully for months, I KNOW how to work for a client. And when I asked if that commission could replace this darn thing I was told no. I still need to know how to work for the council.

So now, I have nothing. I will do the poster, but I am leaving this module to the Gods, because it is my lowest priority. I’ve already missed the deadline, I don’t see the point in missing the deadline for my other more interesting projects, ie: Music as Product, which I am working myself silly for because it means I can get some snazzy album artwork done for my boyfriend’s Metal band, Taste the Blood.

Now that’s more like it.